Wednesday, May 21, 2008

Project Scope

Given the scale of this project, and the reasonable possibility of failure that comes with it we felt that our progress should be granular, and consistent in a way that future developers could extend onto where we may leave off, an important factor in a research environment.

So I divided the project into three main parts:-

1) Replicate Efros and Leung's Texture Synthesis algorithm for a standard BMP image.

2) Write a class to check and record the difference between two similar images (the grown image and the original image) which should be of the same format and resolution (to be able to verify this), and be able to regenerate the original image given just this difference and the seed image. This algorithm should be publicly available and should run independent of Step 1.

3) To be able to use modules 1 and 2 to compress an image, storing only the seed blocks, and the image differences (Compression Part) and to evaluate the Compression Ratio.

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